﻿// -----------------------------------------------------------------------
// <copyright file="EnemyData.cs" company="Diddly Squad">
// </copyright>
// -----------------------------------------------------------------------

namespace DiddlySquatDataTypes
{
	/// <summary>
	/// Data structure for saving collectables.
	/// </summary>
	public class CollectableData
	{

		public float X, Y;

		public CollectableData() {}

		public CollectableData(float x, float y)
		{
			X = x;
			Y = y;
		}
	}
}
